AI Insights · Timothy · January 2023
Top 5 Superhero Games in Brazil Q4 2022: Unified Platform Performance
Explore the performance trends of the top 5 superhero games in Brazil during Q4 2022, including downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 superhero games in Brazil displayed varied performance metrics in terms of downloads, revenue, and active users. Here's an in-depth look at the trends for each game based on data from Sensor Tower.
Marvel Contest of Champions saw significant fluctuations in its weekly revenue, with peaks reaching approximately $113K in late November and $135K in mid-December. Weekly downloads showed a relatively stable pattern, ranging between 12.7K and 19.3K throughout the quarter. Active users hovered around the 70K to 79K mark, with a slight dip to 65.8K in mid-December.
X-HERO experienced a notable surge in weekly revenue, peaking at around $53K in late October, followed by a consistent performance around $30K to $43K in December. Downloads exhibited a steep decline from 254K in early October to just over 3K by the end of December. Despite this, the game maintained a strong active user base, peaking at 695K in mid-October before gradually decreasing to 253K in late December.
MARVEL Future Fight presented a steady increase in weekly revenue, with a significant jump to around $32K in late November. Downloads showed a downward trend, starting at 21K in late September and dropping to around 9K by the end of December. Active users remained relatively stable, fluctuating between 97K and 144K throughout the quarter.
MARVEL Strike Force: Squad RPG experienced moderate revenue growth, peaking at approximately $12.4K in mid-December. Weekly downloads remained low but consistent, ranging from 2K to 4.3K. Active users also showed stability, with minor fluctuations between 10.4K and 13.1K.
DRAGON BALL Z DOKKAN BATTLE had a notable revenue spike to approximately $20.9K in the last week of December. Downloads saw a significant jump to 87.5K in early October, followed by a steady performance around 11K to 18K towards the end of the quarter. Active users fluctuated, peaking at 132K in early October and ending the quarter at around 86K.
For more detailed insights and data, visit Sensor Tower.